Senior MAYA Look Development Artist and Team leader

Ref. Number:RGCR563



Type of Job: Contract

Paramex are searching for a Senior MAYA Look Development Artist and Team leader to work within an existing team based on a client site in the Northwest. We are seeking someone with strong generalist / modeller / texture / lighting artist’s skills and an excellent understanding of physically based shading and rendering. There will be the opportunity of an immediate start for the successful candidate. This is long term contract position.

In this role you will set-up and lead a small group of on demand artists and modellers as part of the team.The teams main task will be the modelling of soft trim luxury automotive interiors and exterior parts from released engineering 2D / 3D reference and scan data needed for the development of virtual environments, materials, shaders and lighting for the rendering of Hyper Real images for a luxury automotive car configurator and other personalised CGI media including sets for Real Time Motion Capture from photography, drawings and scans.

You may have previously worked as a texture artist, look development artist or 3D generalist and you will have proven experience of using Maya in production CGI environments, demonstrating an ability to create complex and accurate models from 2D reference, and 3D scan data.

Applicants presenting photo realistic car configurator work will be reviewed with priority.

Job Description

  • Set up and establish an on demand 3D modelling team
  • Set up and lead everything concerning lighting, shading, and rendering of images with a set deadline to customer quality standards
  • Supervising Junior Artists and modellers
  • Developing project schedules and planning their implementation
  • Monitor the project progress to ensure that budgetary and scheduling targets are being met
  • Review, debug and improve other team members’ assets, workflows and techniques
  • Assist with the creation of documentation for lighting guidelines and techniques
    Implement workflow, scripts and tools as needed
  • Communicate with other supervisors and team leads on concerns and production issues ahead of time
  • Be a positive and creative force in building a healthy work and team culture
  • Provide constructive criticism, wisdom, guidance and feedback that will help others further their career development

Required skills and experience

  • Experience of leading teams or small groups of artists and modellers as part of the team, to share assets, work to a high standard and quality check your own and other’s work
  • Minimum 5 years professional look dev / texturing / shading experience in VFX, working on live-action feature films and or TV commercials
  • An extensive reel demonstrating a wide range of organic and hard surface models with clean and efficient topology
  • Strong demonstrable experience with Maya and Arnold
  • Strong LookDev skills (both artistically and technically), with an excellent understanding of physically based shading and rendering
  • Excellent attention to detail and photorealism
  • Expert knowledge of 3D production pipelines
  • Organised, highly detail oriented and good time management skills
  • Strong communication skills and ability to motivate others
  • Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
  • Quick and efficient UV & texture skills for texturing assets
  • Real world understanding of proportion, depth, scale, and physical space. So that what is built is accurate to the real world
  • Technical and creative problem solving with a can-do mindset
  • Maintain a calm and professional demeanour in a delivery focused work environment, able to compromise and take critique well
  • Expert organisational and time-management skills
  • Flexibility to travel offsite and outside of United Kingdom if required
  • Visual Effects, Fine Art, Computer Science, Physics or Mathematics or related tertiary qualification may be required for international applicants
  • Be willing to share knowledge and experience with others
  • Possess familiarity with asset management systems and procedures
  • Must have experience creating and manipulating shading networks and defining templates for other artists
  • Must possess strong initiative, excellent communication, time management and problem-solving skills
  • Must be able to work in a collaborative environment, taking direction positively from the Leads and Supervisors while keeping production staff updated on progress and scheduling conflicts
  • Fluent English

Preferential Skills

  • Knowledge of Python, Perl, and C++ scripting
  • Shader writing experience
  • Experience in Cloth and Hair simulation a plus
  • German language a plus



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